- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
-
If you sell access to content, start looking for a new business
This post originally appeared in the Digital Content Monetization newsletter and is reproduced by kind permission. You can find further posts under the DCM tag. Earlier this week, I gave a lecture to 25 students on a...
- Posted 14 years ago
-
50 questions: What is the first document I should put in front of a VC?
This week (and for the next two of his columns), Nic is focusing on how to get your business down in writing to maximise your chances of a productive meeting with investors. Like Nic, I am a great...
- Posted 14 years ago
-
Is Gamestop mulling a bid for GAME, or are short sellers just running scared?
Yesterday, GAME Group shares jumped 15.5%, apparently sparked by a rumour that Gamestop was considering a bid. I have no information or opinion on whether or not that bid is imminent or likely. I am more interested...
- Posted 14 years ago
-
Advergaming is tough: some simple lessons in how developers and marketers can make games together
The following is my experience in developing a Flash based Facebook game for a major international brand. I pondered for a while if I should write about it because the experience is on-going but after talking it...
- Posted 14 years ago
-
"The future of social gaming is on mobile phones and away from Facebook"
Michel Guillemot, CEO of mobile game publisher Gameloft, believes that the future of social gaming is on mobile phones and away from Facebook. That’s what he told investment bank Berenberg in a recent interview, and published in...
- Posted 14 years ago
-
"Selling virtual goods means that a small enthusiastic user base can carry a game’s economics"
PocketGamer is carrying a post written by Ray Sharma, CEO of XMG Studio, a mobile developer based on Toronto, Canada. He extols the virtual of in-app purchases for mobile games, saying: “Here at XMG, approximately two-thirds of...
- Posted 14 years ago
-
Launching an iPhone game: what we got wrong
Independent iPhone developer Hindarium recently released Zombie Ball. Team member Ivan Vučica wrote some comments on Spilt Milk Studio’s post-mortem of an iOS game launch. I thought they were provided a useful perspective for independent iOS developers,...
- Posted 14 years ago