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Gamesbrief’s Weekly Tweets for 2009-10-30
By Nicholas Lovell on October 30, 2009
- RT @patlike: Sony's PS division has now lost almost $5 billion since launching PS3 – http://bit.ly/396PEa #
- Just posted: GamerDNA halves its workforce as games advertising enters terminal decline http://tinyurl.com/yjlxodm #
- Apple getting caught up in policing "he copied me, Dad, I did it first, kick him off please" #cgf09 #
- Just posted: Feeding the funnel – turning users into profits http://tinyurl.com/yggdhx5 #
- QuizQuizQuiz is a very successful quiz game with no brand in sight (WWTBAM eat your heart out) #cgf09 #
- Pocket God is now generating 27% of revenue from in-app sales #cgf09 #
- EA had 5 games in the top 20 iPhone chart yesterday (based on revenues, not downloads) #cgf09 <- they're turning the supertanker #
- Currently over 6,000 AppStore puzzle games alone. #cgf09 #
- iPhone games loyalty: 72% are playing after 30 days; 23% after 60 days; 16% after 90 days <- limited loyalty #cgf09 #
- Only 35% of iPod touch users are on OS 3.0 or above (prob because they have to pay to upgrade) #cgf09 #
- All this iphone data is coming courtesy of @beamadelica BTW #cgf09 #
- iPhone users download approximately 10 new apps every month; iPod touch users download 18 #cgf09 #
- 65% of those 80 apps were free, though #cgf09 #
- Average iPhone user has spent $80 on 65 applications #cgf09 #
- Just finished my talk on Feeding The Funnel at #cgf09. Slides up at http://www.slideshare.net/nicholaslovell #
- Development is the heart of Playfish, but statistical analysis is the brain #cgf09 #
- Pet Society and Restaurant City teams are 3x the size they were 12 months ago #cgf09 #
- Playfish: everything we do is about giving our consumers love, and getting love back #cgf09 #
- 100,000 users voted for what drinks they wanted added to Restaurant City = community empowerment #cgf09 #
- Playfish has 35 moderators in 11 languages for their forums #cgf09 #
- Playfish collects 1 billion datapoints every day <- It was 300-400 million in July 09. #cgf09 #
- The new casual audience (acc Playfish) is Gen Y, 16-34, 50:50 M/F split #cgf09 #
- Playfish audience: 30% Americas, 30% Europe, 30% Asia, 10% RoW #cgf09 #
- Success in casual games is a function of distribution, engagement, monetization says Playfish #cgf09 #
- Just to be clear, not every item bought in Restaurant City is for real cash – you can earn money in-game #cgf09 #
- 180,000 black pianos for Restaurant City (approx $1.20 each) sold yesterday (not all for straight cash, tho) #cgf09 #
- In Restaurant City, Playfish sells 40,000,000 items every day #cgf09 #
- Xavier Louis of Playfish up now to talk about building community #cgf09 #
- Segerstrale: The thing that takes time in building a social game is learning to understand the consumer in a social environment #cgf09 #
- Sony's PSN interpretation (according to non-Sony man Sandy Duncan) is that a casual game is a game under 100 Mb #cgf09 #
- Being able to put your product in front of consumers without them paying for it upfront is crucially important now – Spall #cgf09 #
- Today a publisher is a bank & route to retail; tomorrow, publisher's core skill will be building a community that loves it #cgf09 #
- Playfish has 2 games that are bigger than Warcraft by monthly uniques: Pet Society 20 million, Restaurant City 17 million #cgf09 #
- Just posted: MechScape cancellation costs Jagex tens of millions http://tinyurl.com/yhxljrf #
- Chasey: stats show most devs have released only 1 title on the AppStore, implying it wasn't a great success for them #cgf09 #
- Consider setting your company up as an EIS firm at the beginning – can pay off big time if you have a successful companpy #cgf09 #
- Chasey source of finance for startups are Friends, Family and Fools #cgf09 #
- Chasey: IOMO non-exec earned more for 2 days than I earned for whole month as MD. Expensive, but best decision I ever made #cgf09 #
- Chasey: work with advisors, but never family friends. Use specialists, otherwise you're paying for them to learn #cgf09 #
- John Chasey of Finblade talking on the issues of finance for startups #cgf09 #
- EA's casual games take 1-2 years (shortest dev cycle is 9 months) #cgf09 #
- EA is releasing a game on DSiWare as a test for a future packaged good franchise; a bit like Playfish releasing after 20% of dev #cgf09 #
- Professor Layton gives you 3 reminders of the story so far every time you log in – a great way of keeping narrative going #cgf09 #
- EA's Harvey Elliott says many casual games don't worry about units sold & are lazy/repetitive <- that's a core issue not a casual one #cgf09 #
- Wow. In a recession, kids ask for games at Christmas and birthday, but they know money is tight (!) so don't ask inbetween #cgf09 #
- Pogo users spend an average of 2 hours a day online, Harvey Elliott #cgf09 #
- 70% of people in the US play games; the UK figure is 50%, but most of them don't call themselves gamers #cgf09 #
- Harvey Elliott: Namechecked Tetris, Scrabble and Solitaire as original casual games #cgf09 #
- References to barrels and crates being pointless in games. <- true, but will they ever go away? #cgf09 #
- Getting core gamers to explain games to non-gamers is like a classical fan explaining music to someone destined to be a rap fan #cgf09 #
- Not yet following where Harvey Elliott is going – I think he's saying that we need core gamers to evangelise casual games #cgf09 #
- Harvey Elliott: The OED know has a definition of "gamer". This is progress #cgf09 #
- Developers and publishers tend to make games that we like – not so good for people outside our industry #cgf09 #
- Harvey Elliott of Electronic Arts on the stage at #cgf09 #
- At the Casual Games Forum with Martin De Ronde. Is there a hashtag? How about #CGF09? #
- Just put a new ad network up and I've got Dominos Pizza advertising. Are pizza and gaming really that closely correlated? #
- Drafting pres on "Feeding the Funnel: turning users into profits" for Casual Games Forum tomorrow. Will I see you there?http://bit.ly/2Hbc52 #
- OMG Audience participation at #cabinetforum. Run away. Run away. #
- David Rowan I worry that those industries with access to ministers are the big blocks (eg: music) – SMEs not good lobbyists #cabinetforum #
- @AlexGuest Banks and creative industries aren't easy bedfellows; operational and financial leverage don't go together well #cabinetforum in reply to AlexGuest #
- Anyone following me going to be at the #cabinetforum at the Grove tomorrow or Wednesday? Let me know. #
- Relationship with co-founders is key to any startup: "It's like we're married, but we're not fucking" http://bit.ly/3kucQn #
- Fascinating piece on piracy and the AppStore from Smells Like Donkey http://bit.ly/39UlZr (via @GIBiz) #
- Has the gloss gone from "cheap-plastic-addon" music games? http://bit.ly/jujVl #
- Brave (and actually quite heartwarming) piece on the dangers of gaming addiction http://bit.ly/32kIsc #
- Just posted: Sid Meier to bring Civilization to Facebook http://tinyurl.com/ygd88fr #