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The purpose of Series A and Series B funding

By on June 15, 2010

Nic Brisbourne over at theequitykicker has published a guest post from me featuring extracts from How to Publish a Game.

How to Publish a Game packshot

He said some nice things about the book (“an excellent manual for developers who are considering how best to get their games to market in the new, iPhone enabled, world of self-publishing” “well worth a read”).

But more importantly for anyone considering raising money from a proven VC (and Nic is definitely one of those), he explains why he likes my conceptual distinction between Series A and Series B funding.

If you want to know about funding, head over to the full post at The purpose of a Series A and Series B.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com