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Take Two cuts 60 development staff at Firaxis and Rockstar
By Nicholas Lovell on July 15, 2010
Take Two is focusing on profitability in the years when it doesn’t have a Grand Theft Auto release and is trimming headcount, says GamaSutra.
Last week, Take Two made 20 game developers redundant at Firaxis.
This week, Take Two announced 40 layoffs at Rockstar San Diego, shortly after the studio shipped Red Dead Redemption.
Added to the Job Loss Tracker.