Don't miss
  • 2,232
  • 6,844
  • 6097
  • 134

Bigpoint’s revenue growth

By on June 20, 2011

I’ve just been going back through some old blog posts for GAMESbrief Unplugged: Volume 2.

What struck me was the impressive revenue progression of Bigpoint, the browser-based games company that makes free-to-play games mainly aimed at core gamers.

Here are the numbers:

  • 2007: €10 million
  • 2008: €28 million
  • 2009: €60 million
  • 2010: €200 million

That’s pretty impressive stuff. Revenues have pretty well tripled every year since 2007. If they do it again, they’ll make half a billion euros in 2011.

That would be an enormous achievement.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com