- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
Help needed: Blurb for GAMESbrief Unplugged Volume 2
It’s nearly that time. I’ve been reviewing Volume 2 of GAMESbrief Unplugged (with help from Dan Griliopoulos), and it’s very nearly finished.
So again, I’m asking you for a blurb. The book contains all my writings on publishers, development (although that mainly consists of guest posts from Tom Jubert), retailers and the transition to free. Oh, and it includes the inside story of the demise of RealTime Worlds, some detailed analysis of Electronic Arts and a narrative of how traditional companies are handling the transition to free.
Here’s my current thoughts on what the back cover should say. What do you think?
GAMESbrief Unplugged – Volume 2
Traditional games, transition and the power of free
Nicholas Lovell helps companies make money from games. He guides them through the tough transition away from boxed products and into the murky waters of free-to-play, freemium, browser-based and online games.
In Volume 2, he shows you:
- The inside story of how hubris destroyed one of Scotland’s largest developers
- Why the console will die within the next ten years
- How to make money when you charge £0.00 for your game
- Why Steam will destroy the PC games industry.
With incisive analysis and real-world examples, he shows you how to weather the transition to free, and how to profit from it.
This is Volume 2 of GAMESbrief Unplugged: an edited, curated collection of the best of GAMESbrief, covering traditional publishing and development, retail, the role of traditional media and the emergence of free as a winning price point.