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52 games idea bombs
I’ve been working on an idea over my holiday.
It’s for a short, punchy book that will give you 52 ways to improve your free-to-play game. Currently it merges ideas from social games, from free-to-play, from mobile and from traditional games. It consists of the illustrations and examples that I use in my consultancy practice and my masterclasses to make my points.
I thought it would be useful to put them into a book (and possibly a calendar, a deck of cards, a commemorative mug).
Here’s one example:
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Would this be useful? Would you want an accompanying volume with more description, or is this punchiness enough? Should I do different ones for mobile, Facebook and browser? Or a general one with "add-ons" that are platform specific.
I’m still considering ideas here, so any and all feedback would be greatly appreciated.