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[Gamesbriefers] What’s the difference between inspiration and plagiarism?
Electronic Arts and Zynga are locked in a court battle in the USA, with EA accusing Zynga of "persistent plagiarism" while Zynga counters that EA's actions are "anticompetitive". In the broader picture, we can probably all agree...
- Posted 12 years ago
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My F2P Journey: Fallen London
As I mentioned in my recent post about joining GAMESbrief, my roots are in traditional PC and console gaming – pay your money up front, get your disc in a box, and play it till your heart’s...
- Posted 12 years ago
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Be Free-to-Play forever: Free-to-play Design, rule 7
The primary advantage that freemium offers over premium is a low barrier to entry. Not just low but zero, in price at least. As Dan Ariely has shown in Predictably Irrational (and I will write up soon), we...
- Posted 12 years ago
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How user clusters are changing game design: after the Game Design Conference
I spent yesterday at the Game Design Conference in San Francisco as a media partner. When I first signed up to attend, I had a certain idea in my head of what kind of content it would...
- Posted 12 years ago
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The challenges of porting a PC game to iPad
The PC is undeniably a great place to start out as an indie dev. Its open nature, coupled with a vast pre-existing knowledge base, make it an ideal platform to create and market innovative titles. However, once a...
- Posted 12 years ago
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Rob Fahey joins the GAMESbrief team
“LONDON, SEPTEMBER 13: GAMESbrief, the leading information resource for creators and publishers of free-to-play, social and mobile games, is today delighted to announce that Rob Fahey has joined its team of….” Oh, look, we could do it...
- Posted 12 years ago
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[Gamesbriefers] Can narrative-led games be free-to-play?
If free-to-play becomes the dominant business model for platforms that encourage longer play times and less 'snacking' (such as consoles or PC), how can rich, 8+ hour single-player narrative games (such as Half-Life 2, Tomb Raider or...
- Posted 12 years ago