- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
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Gamesbrief at the Game Design Conference
I'll be speaking at the Game Design Conference in San Francisco on Monday next week, giving a Lightning session on the Gamesbrief Free to Play Spreadsheet. I'll be livetweeting the whole day from @rupazero.
- Posted 12 years ago
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Last chance! Get 50% off How To Publish A Game
At the start of September, we sent an offer out to GAMESbrief‘s email subscribers, giving them a chance to buy Nicholas’ hugely successful guide to self-publishing, How To Publish A Game, at a 50% discount. We’ve had...
- Posted 12 years ago
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Fluid Football – Half Time Report
We thought it’d be fun (albeit egocentric) to write a post that collates all the lovely coverage Fluid Football has been getting together in one spot. We’re obviously going to highlight the nice bits, but I’d hope to cover...
- Posted 12 years ago
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Be Generous: Free-to-play Design, rule 6
Being generous is ideological with me. I believe that if you are generous to your players, they will be generous to you. Call it Karma. Call it goodwill. Call it what you will, I believe that there is...
- Posted 12 years ago
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Best of British: game jamming for cross-promotion and community
In July this year a team of independent developers descended upon Mind Candy's offices in Shoreditch for a 48-hour gamedev lockdown. The jam was a fantastic opportunity for cross-promotion, as well as building a developer community, sharing...
- Posted 12 years ago
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Gamesbrief at the Cloud Gaming Conference
As Gamesbrief's editorial assistant, I'll be at Cloud Gaming USA this week.
- Posted 12 years ago
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[Gamesbriefers] Should you ever have a hard paywall?
Harry Holmwood writes: “A colleague and I downloaded New Star Soccer at the airport and were playing it on a flight back from Germany last week, got hooked, but then hit the 'hard payment' point where we...
- Posted 12 years ago