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Seven secrets for crowdfunding success
Of all the great sessions at the Children's Media Conference, the crowdfunding panel with Naomi Alderman of Six to Start, writer of Roger Nix Nick Daze, Jason DaPontee of Firebrace and Kevin Mclean of Tinkatolli was a...
- Posted 13 years ago
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Forget iTunes. It’s Amazon App Market All the Way!
Recently, we launched our new game, Chuck The Chilla on iOS and Android tablets and smartphones through iTunes, Amazon and Google Play. We wanted to test the game on as many devices as possible, before the big...
- Posted 13 years ago
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Dreamcast Worlds: a design history
I’ve launched an indiegogo campaign to fund a book expanding on the thesis I wrote for my Master's degree at the Royal College of Art. I intend to turn my thesis into historical book about Dreamcast games, with...
- Posted 13 years ago
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Designing for Mobile, for Browser, For Console – Understanding the Use case
Are you designing a game in Unity, or HTML 5? Have you decided to lead development in the browser, because then your game will be be playable in any device that can read a web page, whether...
- Posted 13 years ago
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What is AppyNation?
Welcome to the AppyNation blog hosted on Gamesbrief. This is going to be a no holds barred, warts and all commentary of our experiences in the world of digital games development and publishing,...
- Posted 13 years ago
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Gamesbrief at the Children’s Media Conference
Gamesbrief will be making an appearance at the Children’s Media Conference in Sheffield this week. Nicholas will be speaking on ‘Magnetising and monetising apps‘ on Friday. Zoya will be around as well, so if you’re thinking of...
- Posted 13 years ago
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How Licensing is impacting the Virtual Goods Economy
Rights and brands have always played an important part in the business of making games. Many of us have played EA FIFA, The New Republic or just in time for the Olympics, one of the official Olympic...
- Posted 13 years ago