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  • How did Ski Champion do? Download numbers

    Gaël and myself started Majaka in January this year. One of the key learnings we wanted to take away from making Ski Champion was how many downloads could a small, independent developer expect with a free game...

    • Posted 13 years ago
    • 5
  • Sony shows it doesn’t yet understand the smartphone threat

    In an interview with Gamasutra, Sony Worldwide Studios president Shuhei Yoshida says that working with small games and indies will be vital to the success of Vita. It's statements show how little Sony understand of the free-to-play revolution...

    • Posted 13 years ago
    • 10
  • What would it be like to live in a world where emotion is banned?

    To explore this idea, I wrote a novellette of 13,000 words called Mind Games. It's a detective thriller set in London, with a surprising amount about games. It's available right now on Amazon as Kindle book. I'd...

    • Posted 13 years ago
    • 0
  • What’s the difference between DLC and a virtual good?

    I think there is all the difference in the world between downloadable content and virtual goods, but it appears that many gamers don't agree. For anyone involved in the business of making games (less in the pleasure of...

    • Posted 13 years ago
    • 4
  • Are tax breaks value for money?

    BBC Radio 4's You and Yours asked the question whether the British film industry was value for money, and wheeled out many speakers in support of the UK film industry. I was asked to explain my concerns...

    • Posted 13 years ago
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  • How Kiloo & SYBO built and launched a Hit iOS Game in 6 months

    Traditional publishing is dead. Enter Co-Productions! In this guest post, Simon Moeller of Kiloo advocates a new way of getting games shipped quickly with great monetisation funnels even if your team is small.

    • Posted 13 years ago
    • 6
  • Your quick guide to metrics

    I recently gave a talk at the Social Games Summit in Berlin about metrics in free-to-play games. Basicually, it's a quick-start guide to using the online games spreadsheet to start tracking your games' success and figuring out...

    • Posted 13 years ago
    • 1