- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
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Hostile takeovers come to the Games industry, perhaps for the first time ever
Korean publisher Nexon, listed on the Tokyo Stock Exchange, has built a 33% "hostile" position in Taiwanese firm Gamania
- Posted 13 years ago
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How to stifle Innovation, the Microsoft Way
Here is the process you need to go through to get your game onto XBLA. Can you imagine a process more designed to stifle innovation?
- Posted 13 years ago
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Zynga’s share price collapses as status as "Facebook proxy" disappears
Zynga's shares have fallen by 11.4% in the fast few minutes since Facebook started trading in the US. I'm kicking myself for not seeing this coming.
- Posted 13 years ago
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The three things I want to ensure a healthy UK games industry
This is a lightly edited transcript of a talk I gave at the Westminster eForum on the future of games last month. Thank you and obviously well done to TIGA and UKIE for the tax breaks. I’m here...
- Posted 13 years ago
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A debate on free-to-play
Cliff Harris and I exchange views on free-to-play gaming, and then share the conversation with you.
- Posted 13 years ago
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Taptitude – a Windows Phone Success Story
FourBros Studio began developing Taptitude early in 2011. This article is going to look back over the last year as the game has evolved to see how far we've come and how we got here. ...
- Posted 13 years ago
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How much are Tablet users spending on Virtual Goods? ABout $62
Magid Associates have released their latest gaming trends research (although 10 minutes of Googling and I still can’t find the original. I’m relying on GamesIndustry.biz’s write-up). The key stats that leaped out at me: Where are the...
- Posted 13 years ago