- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 13 years ago
- Your quick guide to metricsPosted 13 years ago
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Dear Jas 3: contracts and consumer protection
I’ve recently been told that just because something is in a contract does not mean it is enforceable, particularly in consumer contracts like EULA. There are rules about “fairness”, “unenforceability” and so on which means that contracts...
- Posted 13 years ago
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300 apprenticeships or Internships in creative industries up for grabs. (PAID!)
This looks like an interesting initiative from the IPA. They are running a programme to allow 300 people to find work experience in creative industries, ranging from advertising agencies to games companies such as Square Enix and...
- Posted 13 years ago
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is Facebook over as a gaming platform
This week, King.com and Wooga became the second and third largest gaming companies, as measure by MAUs, behind Zynga. Electronic Arts has dropped to fourth, despite its acquisitions of Playfish and Popcap. The Wall Street Journal Europe...
- Posted 13 years ago
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Are games stories? Part 2
Following Nicholas's talk at Games for TV, further twitter discussion ensued.
- Posted 13 years ago
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NaturalMotion on core loops and monetisation
NaturalMotion spoke at the Gamesbrief-sponsored Free-to-play summit about core loops and monetisation. The presentation is a deep but concise guide to synthesising game design and marketing, a key skill in self-publishing a game - as detailed in...
- Posted 13 years ago
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Games are not stories
Nicholas Lovell asked you about games and stories, before talking to TV execs about the topic at Games for Brands
- Posted 13 years ago
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Why your game should be free to play
If you were to believe free-to-play evangelists like ngmoco’s Ben Cousins or PopCap’s Giordano Contestabile, then anyone asking whether or not free-to-play is a fad has missed the boat. It’s not the future anymore, they argue, because...
- Posted 13 years ago