- ARPDAUPosted 12 years ago
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Why I tell the truth
I was mentioned in the Financial Times yesterday, talking about the importance of telling the truth. I also talk about how I didn’t tell the truth when I was a banker: I said what the client wanted...
- Posted 12 years ago
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In-game messaging and the science of listening
The art of successful monetisation lies in the Science of Listening. Listening to your players and using that data to create the right messaging strategy is a true science that many publishers and developers are yet to...
- Posted 12 years ago
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I hope GREE never wants developers to trust their platform again
Over at PocketGamer.biz, the mobile mavens have been discussing the decision by GREE to shut down its Open Feint service with 4 weeks notice, at the height of the holiday season. Dave Castelnuovo, founder of Bolt Creative...
- Posted 12 years ago
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[Gamesbriefers] Why are card battle games so popular?
A reader writes: “Right now I'm at pains to figure out what makes card battle games (Rage of Bahamut...) so successful and how they seem to disregard so many of our game development rules”. Can you help GAMESbrief’s...
- Posted 12 years ago
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Crowdfunding a video series by lawyers for indie devs
Most people just want to follow their passion, create new things and make money. So that's what most resources for indie developers focus on. As was pointed out in a recent guest post, many indie developers...
- Posted 12 years ago
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Crunch-free, commute-free, child-friendly: making games the Lady Shotgun way
Almost a year ago I set up Lady Shotgun, a game dev company with a core objective to have our entire workforce working flexible hours from home. A huge factor behind this rather unconventional approach to development...
- Posted 12 years ago
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How many users do you need to test a Facebook app?
At the Social Games Summit last week, Owen O’Donoghue of Facebook was asked how many users do you need to test your game before you start spending money on marketing it. His answer:
- Posted 12 years ago