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  • 50 questions: How does a VC evaluate a company’s product?

    How do venture capitalists judge the fruits of your labour? In Nic Brisbourne's latest contribution to the 50 questions series, he gives a brief and clear overview of the methods VCs use to assess a company's product.

    • Posted 13 years ago
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  • Meeting the challenge: building a community of players

    How will you face the challenge? We don't have a magic formula for growing large, loyal communities of fans (yet - do subscribe to the newsletter just in case we happen upon it some day) but we...

    • Posted 13 years ago
    • 0
  • Will the nature of the AppStore Kill Zynga’s cloning strategy

    Is Zynga about to learn that its aggressive, plagiarising tactics, honed on Facebook, won’t transfer to a platform where fans can give their feedback?

    • Posted 13 years ago
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  • Indie Exposure – Why’s it so hard?

    Last Friday I was at the incredible Bit of Alright, David Hayward's smorgasbord of indie delights, giving a talk about Indie Exposure. Self-publishing the Greedy Bankers games has taught me a lot of lessons, not least just...

    • Posted 13 years ago
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  • The Perils of Pandering to a Publisher

    I just opened up Triple Town on Facebook for the first time (I’ve been playing on iOS) since developers Spry Fox partnered with publisher Playdom. I was immediately greeted by this cross-promotion bar across the top of...

    • Posted 13 years ago
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  • Connecting to customers: your Youtube channel

    Every game needs a YouTube video. It is the anchor of your marketing campaign, and provides an asset that blogs and review sites can use.

    • Posted 13 years ago
    • 5
  • Is your game’s economy working for you?

    If you're going to make money from in-app purchases, your game has a fictional economy of some sort. The story your game tells about its economy, and the place of players in that economy, sends out a...

    • Posted 13 years ago
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