- ARPDAUPosted 12 years ago
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- Your quick guide to metricsPosted 13 years ago
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50 questions: How does a VC evaluate a company’s product?
How do venture capitalists judge the fruits of your labour? In Nic Brisbourne's latest contribution to the 50 questions series, he gives a brief and clear overview of the methods VCs use to assess a company's product.
- Posted 13 years ago
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Meeting the challenge: building a community of players
How will you face the challenge? We don't have a magic formula for growing large, loyal communities of fans (yet - do subscribe to the newsletter just in case we happen upon it some day) but we...
- Posted 13 years ago
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Will the nature of the AppStore Kill Zynga’s cloning strategy
Is Zynga about to learn that its aggressive, plagiarising tactics, honed on Facebook, won’t transfer to a platform where fans can give their feedback?
- Posted 13 years ago
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Indie Exposure – Why’s it so hard?
Last Friday I was at the incredible Bit of Alright, David Hayward's smorgasbord of indie delights, giving a talk about Indie Exposure. Self-publishing the Greedy Bankers games has taught me a lot of lessons, not least just...
- Posted 13 years ago
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The Perils of Pandering to a Publisher
I just opened up Triple Town on Facebook for the first time (I’ve been playing on iOS) since developers Spry Fox partnered with publisher Playdom. I was immediately greeted by this cross-promotion bar across the top of...
- Posted 13 years ago
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Connecting to customers: your Youtube channel
Every game needs a YouTube video. It is the anchor of your marketing campaign, and provides an asset that blogs and review sites can use.
- Posted 13 years ago
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Is your game’s economy working for you?
If you're going to make money from in-app purchases, your game has a fictional economy of some sort. The story your game tells about its economy, and the place of players in that economy, sends out a...
- Posted 13 years ago