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  • Email Marketing for Game Developers

    The number rule for acquiring customers is to make sure that you can contact them again in the future. For decades, games publishers have considered customers as disposable playthings, to be courted for a new game and...

    • Posted 13 years ago
    • 3
  • Is your logo losing you customers? 6 ways to improve it

    The logo for your mobile app is as important as the cover design for a boxed game. Just like a shelf in a physical store, your customers browse the app store, waiting for something to stand out...

    • Posted 13 years ago
    • 8
  • What, exactly, is an IPO?

    My RSS feeds, tweet stream and favourite websites are all awash with news of Facebook’s IPO. But I also picked up questions at a much more basic level like “What is an IPO?” So why did Facebook float,...

    • Posted 13 years ago
    • 3
  • Five tips for transmedia game development

    The Mobile Games Forum featured three speakers from studios that carry out brand extension and advergaming projects. Their success stories all share similar points of advice about transmedia game design:

    • Posted 13 years ago
    • 4
  • Dear Jas 1: Setting up as an indie developer

    Q: I’m thinking of setting up as an indie developer. Should I work as a sole trader or set a company up?

    • Posted 13 years ago
    • 0
  • Dear Jas: Legal advice for self-publishing

    Great news, everyone! From now on, we'll be featuring monthly guest posts by Jas Purewal of Gamer/Law. He'll be answering your questions about the legal side of games development, particularly for small businesses and self-publishing. If you...

    • Posted 13 years ago
    • 0
  • nDreams is hiring a digital product manager

    Earlier this week, I put up a blog post about the role of product manager in the new world of free-to-play games. One of the companies where I am a director and have an equity stake (nDreams) is...

    • Posted 13 years ago
    • 2