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  • I must not fail: Free-to-play Design Rule 12

    Free-to-play games are all about success. That does not mean that players can’t have to use skill (see Free-to-play Design, rule 4: Complexity in layers). It does mean that they get rewarded for just turning up.

    • Posted 12 years ago
    • 12
  • The problem with the iPad Mini isn’t the price: it’s the disappearance of the reality distortion field

    Apple yesterday announced the iPad Mini. My Twitter feed was full of discussion, disappointment and tweets to articles on Gizmodo like this one. The heart of the article is that, compared with the Kindle Fire and Nexus...

    • Posted 12 years ago
    • 5
  • The power of getting featured by Apple

    It will be completely obvious by the end of this post that Apple features are awesome. Yes, having great reviews on Touch Arcade, 148 Apps, and many other publications helped a lot. But I’m convinced that the...

    • Posted 12 years ago
    • 2
  • What you should learn from HTML5 without using HTML5

    Last week I was at the HTML5 developer's conference. A dark shadow hung over the entire event, and Mark Zuckerberg's words could be heard echoing through every presentation: "our biggest mistake was betting on HTML5." Predictably then, a...

    • Posted 12 years ago
    • 2
  • [Gamesbriefers] Are there some markets that just don’t ‘get’ free to play?

    I will shortly be writing a piece for MCV, the UK games industry magazine that is heavily read by retailers, about free-to-play. I was told that the journalists at MCV are often told that the UK just...

    • Posted 12 years ago
    • 1
  • F2P Design Rules–only $2.99/£1.74

    We announced the F2P Design Rules were published on Amazon yesterday. Some people have asked if the price was really as low as $2.99/£1.74 and why we weren’t shouting about the low price in our original post....

    • Posted 12 years ago
    • 6
  • Launched today: Design Rules for Free-to-Play Games

    After the fantastic feedback we’ve had to our ongoing series of Free-to-Play design rules on the site, we’re delighted today to announce the launch of the latest book from GAMESbrief – Design Rules for Free-to-Play Games, which...

    • Posted 12 years ago
    • 5