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  • In-app merchandising: a new way to monetise

    We’d like to emphasise an almost untapped third source: merchandising. For many of us, it’s still (almost) zero but for some others, such as Rovio, it’s 45 % of their income… which means there is definitely room...

    • Posted 11 years ago
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  • Who will bring physical goods to mobile games?

    A handful of companies are looking into how to connect the thrills of gaming with the tactile wonder of physical objects.

    • Posted 11 years ago
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  • The end of skinner boxes

    There will always be operant conditioning driven games that will work. Ultimately, if it is going to be sustainable, developers need to look at increasing the game experience in three different areas.

    • Posted 11 years ago
    • 0
  • [Gamesbriefers] Has the PS4 transformed PS Vita?

    do you think that the PS Vita's value proposition has changed? And if so, is it all down to remote play with the PS4, or did something else make you change your mind?

    • Posted 11 years ago
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  • Five Game Business Trends I Wish Were Happening

    The number of ideas we have no data on because no-one used them exceeds the number of hydrogen molecules in the sun.

    • Posted 11 years ago
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  • Trick or treat: The trouble with Mind Candy

    I like Mind Candy very much, and I hope it will become the British Disney. I am, unfortunately, not convinced that it will. A confluence of issues are causing headaches for the company, and it needs to...

    • Posted 11 years ago
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  • Is HTML5 your best bet for monetisation?

    With native apps, the business frameworks and monetisation tools are often tied to the system supported by the OEM

    • Posted 11 years ago
    • 1