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Going global with local help
Deputy Editor Zoya Street has been trying to make sense of the bewildering array of platforms and services available to mobile game developers. In this post, he looks at four companies helping developers to publish their games...
- Posted 11 years ago
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Three Common Mistakes in Promoting a Game
Working in communications for mobile games can do funny things to a person.
- Posted 11 years ago
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The time value of money
How much is money worth? That depends on when you get it. That is the concept known as the time value of money. Let’s imagine that you have £100. Let’s also imagine that the interest rate you...
- Posted 11 years ago
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Angry Birds Go! is F2P, and I’ve been working on it for ages
I’m delighted that I can finally talk about a game I’ve excited about all year. It’s called Angry Birds Go!It’s Angry Birds. With downhill kart racing, and it’s free-to-play. It’s not out for another couple of months,...
- Posted 11 years ago
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Pocket Trains is improving freemium design
This is a guest post by Ben Sipe Let me start by saying I love NimbleBit games and the studio as a whole. I, like many of you, was hooked when I discovered Tiny Tower. I love...
- Posted 11 years ago
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[Gamesbriefers] What makes you back a crowdfund campaign?
What campaigns have you backed recently, and what made them stand out in your eyes?
- Posted 11 years ago
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Games and WTF? Your guide to putting games in any situation
As games’ relevance and acceptability grows, so do the number of places they pop up and the range of businesses and institutions that try to take advantage of their unique strengths.
- Posted 11 years ago