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The Pyramid of Free-to-Play game design
I have been consulting on free-to-play game design since 2008. Over that time, platforms have ebbed and flowed. PC downloadable games, browser games, social games, mobile games and tablet games have all had their time in their...
- Posted 11 years ago
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Understanding King.com’s production line
King is an efficient games factory that has learned how to churn out successful online titles that top the Grossing Charts. Zoya Street met Jong Woo, VP of Business Development to discover the secrets and share them...
- Posted 11 years ago
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Surgeries are back at the Gamesbrief Business Masterclass
Are you going to be in LA during GDC Next? Don’t miss out on the chance to talk face to face with Nicholas Lovell about your game. The Gamesbrief surgeries are one- or two-hour sessions with Nicholas...
- Posted 11 years ago
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It’s a big day. The Curve is out.
I have been working on The Curve for a very long time. Today it is out. You can buy it in the UK, the US and the Commonwealth. You can visit www.thecurveonline.com to find out how to...
- Posted 11 years ago
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Retail Principles for Free-to-Play Games
Retailing is an old skill that is constantly developing over time. Today’s retail experts have had to master new skills such as consumer psychology often referred to as behavioral economics.
- Posted 11 years ago
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Tickets available now: masterclass in LA this November
Want 50% off How to Publish a Game? Read on to find out how… Earlier this year, 17 people spent the Sunday before GDC at Nicholas’s first public masterclass in the US. Nicholas’ events have run dozens...
- Posted 11 years ago
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The Curve, in 2 minutes
Regular readers of GAMESbrief will know that my book, The Curve, is out tomorrow. Penguin have planned a great campaign around the launch, and one of my favourite bits is a 2 minute animated video that explains...
- Posted 11 years ago