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Free should mean free #f2ptoolbox
By Gamesbrief on April 10, 2014
The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: free-to-play games should really be free, with no catch or take-backsies. For a full explanation, see the complete book: available now in digital and physical formats.
Learn more on the F2P toolbox homepage