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We’re not good at delayed gratification #f2ptoolbox

By on April 17, 2014

The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: carefully balance the friction in your game, and don’t create excessive churn in pursuit of revenue. For a full explanation, see the complete book: available now in digital and physical formats.

Learn more on the F2P toolbox homepage

Buy it now

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