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How many days can you retain a player?
I’ve been watching a number of different games take different approaches to daily rewards. Some offer a bonus for coming back. Some offer escalating bonuses. Some give you a spin of a wheel to win a prize, and some combine escalators with lucky boxes.
I *thought* I was seeing a trend towards a maximum, meaning most games cap out the reward at 5-7 consecutive days and send you back to the beginning.
Not Marvel Puzzle Quest.
One of my clients is up to day 206. Yep, he’s logged in for 206 consecutive days. I dread to think how he will feel on the day he first misses one.
There is a lot more on the psychology and implementation of daily rewards in the F2P Toolbox.