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Gameforge revealed some stats – they are useful
I wasn’t at the Games Analytics and Business Intelligence in London today, but analyst Nick Parker was. He tweeted some useful metrics from a talk from Alexander Samak of Gameforge.
#GABI14 Gameforge – early revenues in a game (first 1 or 2 months) are best way to forecast lifetime revenues-remember Gameforge is PC site
— Nick Parker (@NickParker4U) September 17, 2014
#GABI14 Gameforge – 1% of Gameforge games users account for 45% of revenues.
— Nick Parker (@NickParker4U) September 17, 2014
#GABI14 Gameforge – F2P is a long term strategy; conversion rates improve over time. In 1st two months, less than 1% conversion but grows
— Nick Parker (@NickParker4U) September 17, 2014
#GABI14 Gameforge speaker Alexander Samak says typically Gameforge spend 20% of revenues on marketing. Seems high; views?
— Nick Parker (@NickParker4U) September 17, 2014