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Why did this fun, polished game fail to hit the top grossing?
This is a guest post from Anthony Gowland
Seriously is a company formed from a bit of a mobile gaming dream team. A couple of months ago when Best Fiends, their first game, had just released I predicted that although it’s very polished & fun to play, it would not break in to the top 100 grossing. So I thought I should probably go back and check to see if my fortune telling skills need work or not.
Was I right? Find out – You can see the full report embedded below, or download the PDF file.