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  • I just want to be normal #f2ptoolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: give me a chance to feel like I’m among my friends. For a full...

    • Posted 11 years ago
    • 0
  • King has released its Q1 earnings for 2014, and they are not pretty

    The stock market will respond to how King’s performance compares to the "indications" they gave during their IPO roadshow. That means that there are some ways we can look at the these numbers and understand what is...

    • Posted 11 years ago
    • 5
  • How much does an American spend on mobile games? Less than a Chinese person

    SuperDataResearch has just released some fascinating statistics on conversion rates and ARPPU of mobile games, comparing the behaviour of players in the US and China. Their conclusion might not be what you expect: American has higher conversion...

    • Posted 11 years ago
    • 0
  • Don’t release a 99c game #f2ptoolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: go free or go expensive, but don’t cap your ARPPU at $0.99. For a...

    • Posted 11 years ago
    • 0
  • [Gamesbriefers] Why is 2048 more successful than Threes?

    Question: Why is 2048 more popular than Threes? Answers: Anthony Pecorella Director of production for virtual goods games at Kongregate There are two big reasons for this. a) 2048 was free. This is the biggest reason. Not...

    • Posted 11 years ago
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  • Networking tips for indies

    This is a guest post from Arpita Kapoor of Indian game developer Mech Mocha. For indie game developers like you and me, it’s always difficult to manage multiple things on hand. One time this becomes prominent, is...

    • Posted 11 years ago
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  • Why you shouldn’t be surprised that only 2.2 per cent of F2P players spend money

    I was recently interviewed by Eurogamer about Swrve’s revelation that only 2.2 per cent of F2P gamers spend any money. I had thought it was going to be a piece with lots of contributors, but I guess...

    • Posted 11 years ago
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