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[Gamesbriefers] Is mobile gaming in a bubble?
Continued from a conversation published earlier this year: what was the biggest gaming event in 2013? Eric Hautemont CEO of Days of Wonder For me the main event of 2013 was that F2P on Mobile likely hit a...
- Posted 11 years ago
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Are mobile games killing consoles, why I don’t believe in “freemium” and other questions
I was recently interviewed at the FT Digital Media Conference about many topics ranging from the Hollywoodisation of games to the nature of the Curve and why I don’t believe in freemium (spoiler: freemium typically has a...
- Posted 11 years ago
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Be generous with your premium currency #f2ptoolbox
The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: give players the chance to use premium currency without paying. For a full explanation,...
- Posted 11 years ago
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Shoes are not shoes: a debate about free-to-play
My point is that if the price that is expected falls to zero, it will be hard to maintain premium price points. Some people will prefer to have premium price points, and that’s fine. By the expectation...
- Posted 11 years ago
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[Gamesbriefers] Are there too few whales?
The assumption that whales is an attribute fixed to certain human beings is wrong. Whales don't exist, they grow. All it takes is the right game. So there is no limit on whales.
- Posted 11 years ago
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Make a Minimum Awesome Product
MVP: Minimum Viable Product – a business person’s definition. “Is there a market for this?” MFP: Minimum Feasible Product – an engineer’s definition. “Can we make this work?” MDP: Minimum Desirable Product – a designer’s definition. “Will...
- Posted 11 years ago
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Who is a player? #f2ptoolbox
The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: be careful how you define players when measuring your user acquisition. For a full...
- Posted 11 years ago