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Clone warts: a samurai siege breakdown
This is a guest post from Mark Sorrell So I’ve been playing a whole bunch of Samurai Siege. Given that the game is designed to be experienced over a period of months, rather than the weeks I’ve...
- Posted 11 years ago
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What The Elder Scrolls Online can teach us about tutorials in the age of free-to-play
This past weekend, Zenimax Online has been inviting journalists into the persistent, multiplayer environment of Tamriel, the world where Skyrim, Morrowind and Oblivion take place. It has not been pretty. The VG247 reviewer said, “I did not...
- Posted 11 years ago
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Six degrees of socialisation
There is a fundamental misconception of what social play is about and how we can incorporate it into our experience
- Posted 11 years ago
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Early bird tickets for the San Francisco Masterclass
Nicholas Lovell’s masterclasses have been given to 500 delegates in ten countries around the world. If you’re coming to San Francisco for GDC, don’t miss the chance to take part in the masterclass on March 16th. The...
- Posted 11 years ago
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[Gamesbriefers] How do I tell my boss he’s wrong about social?
Question: My boss thinks that all you have to do to make a game social is to add leaderboards. What can I do? Answers: Andy Payne CEO of Appynation Sit down, make a cup of tea and compose...
- Posted 11 years ago
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Naturalmotion sold to Zynga for $527 million, Benchmark’s successful games exits hit $2 billion
I am so pleased with the news that NaturalMotion has sold to Zynga for $527 million. It’s a great result for the UK games investors when investors, entrepreneurs and game makers can see that you can make...
- Posted 11 years ago
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Why going after The Banner Saga was the right decision for King
King, the people behind the phenomenally successful Candy Crush Saga, have been in the news for opposing the application by Stoic, an indie game developer, to trademark the name The Banner Saga, the title of the forthcoming...
- Posted 11 years ago