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  • Some thoughts on ‘snacking’

    This is an extract from Zoya Street’s new book Delay: Paying Attention to Energy Mechanics. You can get it at rupazero.com In March 2006, David Gosen had spent a year as acting CEO of a mobile games...

    • Posted 10 years ago
    • 0
  • How Game Developers Can Overcome Localization Challenges

    A guest post by Natalie Gladkaya, Head of Localization at Plarium In the world of game development, localization doesn’t often take the spotlight – but in today’s global market, even the best social games will never fully...

    • Posted 10 years ago
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  • Three basic principles of fun

    I saw this tweet from Nicole Lazarro: To have fun players must first know: how to play, how to do better, and how to win. Surprising how many Apps forget this. — Nicole Lazzaro (@NicoleLazzaro) June 25,...

    • Posted 10 years ago
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  • [Gamesbriefers] Do people understand the free-to-play model?

    Is the free-to-play model well understood now, or are the big changes yet to come? Anthony Pecorella Director of production for virtual goods games at Kongregate I’m now on my third draft of this response, having convinced myself...

    • Posted 10 years ago
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  • Do you hate the NHS?

    This is an installment in Mark Sorrell’s regular guest post series. See the full series. I just got back from Finland. It was the Pocket Gamer Connects conference in Helsinki and, since Finland is the Graceland of...

    • Posted 10 years ago
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  • Avoid the leaky bucket #f2ptoolbox

    The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: fix your game’s retention before you spend on acquisition. For a full explanation, see...

    • Posted 10 years ago
    • 1
  • Gamesbrief at Casual Connect SF

    Gamesbrief’s Deputy Editor Zoya Street will be on the panel of judges for the Indie Prize Critic’s Choice award at Casual Connect SF in July. Indie Prize is a program for up and coming indie development teams:...

    • Posted 10 years ago
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