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China now generates higher ARPU from its games than the US, South Korea or the UK

By on September 6, 2016

AppAnnie has just released a report on Average Revenue Per User in five major regions (Japan, China, the US, South Korea and the UK).

Annoyingly, it doesn’t give actual ARPU numbers. Instead it indexes them to give a comparison between the markets. The key chart is below.

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This flies against conventional wisdom, particularly that China is a high volume, low ARPU market. You can now get a bigger audience AND bigger ARPUs from launching your game in China. No wonder the centre of gravity of the games business is shifting eastwards so fast.

A second chart shows how fast this change has happened. Over the past three years, China has moved from the bottom of this list to second, increasing its ARPU by a factor of 10.

image

Japan’s growth in that period is pretty impressive, too.

There are some other interesting snippets in the report:

  • RPG and strategy games do the best for monetisation.
  • Four of the top five games by ARPU in China were MMORPGs, and all were ports of existing PC based MMOs that had a big following in China before smartphones took off.
  • In the US, strategy is the highest ARPU category. Social casino was second, although its ARPUs were half those of the strategy category

You can find the full report on AppAnnie’s blog.

About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com