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Dan Cook on Designing Friendships in Videogames

By on March 27, 2018

Dan Cook is a great designer, who has designed games like Triple Town, Steambirds Alliance and Realm of the Mad God.

He is also very generous with his time and this thoughts, including at his blog www.lostgarden.com.

He has shared his slides from his GDC talk 2018 on the subject of designing friendships in videogames. It is important right now because so many successful games have a social or multiplayer component, and Dan observes how designers are making the same mistakes, or failing to spot the pitfalls of designing social systems, over and over again. Matchmaking is a particular concern.

The full slides can be found on Google Docs.

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About Nicholas Lovell

Nicholas is the founder of Gamesbrief, a blog dedicated to the business of games. It aims to be informative, authoritative and above all helpful to developers grappling with business strategy. He is the author of a growing list of books about making money in the games industry and other digital media, including How to Publish a Game and Design Rules for Free-to-Play Games, and Penguin-published title The Curve: thecurveonline.com