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GAMESbrief is 11 years old.
OK, I know it’s more traditional to celebrate a round number of years, but I missed last year’s anniversary, so I thought I’d celebrate this one.
I launched the blog on 1st May 2008. The announcement post was short.
The purpose of this blog is to explore the future of gaming in all its guises. My primary focus is on the thesis that games and connectivity are tightly bound together, and this integration will deepen over the next decade, offering new gaming experiences and radically different business models.
Over that time, I have a number of prognoses:
- Physical distribution of games is in rapid decline for all but the biggest blockbusters
- Technology advances will soon make cross-platform browser-based games a mainstream reality
- New revenue models are necessary in a fragmented, mass-market world
Hopefully, you will join me as I develop these thoughts in the blog, leading to a better understanding of the future of games for us all.
Since then, the entire industry has leaped forward to embrace a range of new design and production techniques to enable service-based gaming to explode. And I’ve done loads too:
- Set out my view of the future of the games industry in three parts (and 1,247 other blog posts.)
- Written many books including The Pyramid of Game Design, The F2P Toolbox, The Curve and Design Rules of F2P Games
- Been a non-executive director at nDreams and Spilt Milk Studios
- Been Project Design Director at Electric Square on Forza Street and Game Director at the same studio on an as-yet unannounced game.
- Worked with a wide range of delightful and exciting clients including Firefly Studios, CCP, Square Enix, Rovio, Bohemia Interactive, Madfinger Games and many more.
Thank you all for helping me make the first 11 years of GAMESbrief a success. Here’s to my next 11 years. I hope you keep reading!