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Three Design Razors
In philosophy, a razor is a principle or rule of thumb that allows one to eliminate unlikely explanations for a phenomenon. The most famous is Occam’s Razor, “among competing hypotheses, the one with the fewest assumptions should be selected,” which can be paraphrased as “of all the competing possibilities, the simplest is often the most likely.”1 These design razors are three principles to help the game designer understand if it is worth designing and launching a feature.
- Will the player see the feature you are designing?
- Will the player understand the feature you are designing?
- Will the player value the feature you are designing?
If not, you have more design work to do.
This is an extract from Nicholas’s new book, The Pyramid of Game Design – get your copy here!