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Spilt Milk Studios Diary 11 – iPad & Free App A Day
Hard Lines was featured as FAAD’s Free App of the Day on Monday the 15th of August, and so far (2 days in) we’ve seen huge amounts of downloads. On Sunday (it was made free at about...
- Posted 13 years ago
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Spilt Milk Studios Development Diary 10: Marketing Marathon
I’ve got a chart below showing an overview of the big reviews we had (Kotaku, Touch Arcade, Pocketgamer, AppSpy and more) versus the sales spikes we achieved on the following days. Frankly, it makes pretty disappointing...
- Posted 13 years ago
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Spilt Milk Studios Diary 9: the power of Twitter
Andrew J Smith is one-half of Spilt Milk Studios. He recently launched Hard Lines on iOS, and has been sharing his experiences with us all on GAMESbrief. This week, he muses on the power of Twitter as a...
- Posted 13 years ago
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Spilt Milk Studios 7: Launching an iPhone game
Andrew J Smith of Spilt Milk Studios has been sharing his experiences as an indie iOS developer. After one week of game sales, has it been worth it?
- Posted 14 years ago
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Spilt Milk Development Diary 6 – Hard Lines hits the App Store
Diary 6 – And we’re off! Good lord, has it been a week? Andrew J Smith here (again, you don’t get rid of me that easily!), MD of Spilt Milk Studios. Well. This week we’re looking at...
- Posted 14 years ago
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The Spilt Milk Live Post-Mortem Week 5: Trailing Behind and Submission Holds
Presumptuous of me I know, so good morning or good day to you too. Andrew J Smith here, he of Spilt Milk Studios ‘infamy’, bringing you part 5 of the ongoing diary for my current passion –...
- Posted 14 years ago
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The Spilt Milk Live Post-Mortem: Week 4 – The Name of the Game
Howdy howdy howdy. Andrew J Smith here (again!), MD of Spilt Milk Studios – hopefully you recognise me by now. I’ll cut to the chase, this week we’re looking at the beginnings of the PR effort for...
- Posted 14 years ago