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  • Improving Freemium Design: Combat Monsters

    Rubicon has built a pretty good framework for a fun and engaging game. There's a core loop, several different types/classes of characters to fit your play style, hundreds of unique cards, single player campaign and multiplayer. I...

    • Posted 11 years ago
    • 3
  • Pocket Trains is improving freemium design

    This is a guest post by Ben Sipe Let me start by saying I love NimbleBit games and the studio as a whole. I, like many of you, was hooked when I discovered Tiny Tower. I love...

    • Posted 11 years ago
    • 4
  • Improving Freemium Design – Madden 25

    Improving Freemium Design – Madden 25 As a monetization consultant/designer I write about games I play. Historically, I’ve only written these articles on games from smaller studios because stereotypically they make more mistakes or are easier to...

    • Posted 11 years ago
    • 2
  • Improving Freemium Design – Ionage

    This is a guest post by Ben Sipe. If you have a game that you’d like featured on the IFD series just fill out the form here. If you’d like to talk about this or any other games...

    • Posted 11 years ago
    • 1
  • Improving Freemium Design – Knight Storm by MunkyFun

    I love medieval and renaissance themed entertainment so when I came across Knight Storm you bet I downloaded the game! I've been playing for a few weeks now and think some aspects of the game are really...

    • Posted 12 years ago
    • 0
  • Better freemium design | Motor World: Car Factory

    This is a guest post from consultant Ben Sipe crossposted from his blog As a Game & Monetization Consultant I’m constantly playing mobile games. I tried to play every game that popped up into the Top 100...

    • Posted 12 years ago
    • 4