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Improving Freemium Design: Combat Monsters
Rubicon has built a pretty good framework for a fun and engaging game. There's a core loop, several different types/classes of characters to fit your play style, hundreds of unique cards, single player campaign and multiplayer. I...
- Posted 11 years ago
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Pocket Trains is improving freemium design
This is a guest post by Ben Sipe Let me start by saying I love NimbleBit games and the studio as a whole. I, like many of you, was hooked when I discovered Tiny Tower. I love...
- Posted 11 years ago
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Improving Freemium Design – Madden 25
Improving Freemium Design – Madden 25 As a monetization consultant/designer I write about games I play. Historically, I’ve only written these articles on games from smaller studios because stereotypically they make more mistakes or are easier to...
- Posted 11 years ago
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Improving Freemium Design – Ionage
This is a guest post by Ben Sipe. If you have a game that you’d like featured on the IFD series just fill out the form here. If you’d like to talk about this or any other games...
- Posted 11 years ago
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Improving Freemium Design – Knight Storm by MunkyFun
I love medieval and renaissance themed entertainment so when I came across Knight Storm you bet I downloaded the game! I've been playing for a few weeks now and think some aspects of the game are really...
- Posted 11 years ago
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Better freemium design | Motor World: Car Factory
This is a guest post from consultant Ben Sipe crossposted from his blog As a Game & Monetization Consultant I’m constantly playing mobile games. I tried to play every game that popped up into the Top 100...
- Posted 12 years ago