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[Gamesbriefers] Will VR be free-to-play?
Question: The first range of consumer VR headsets are likely to be hitting the market shortly, led by the Samsung Gear VR. Will VR be a console-style device, where pay-upfront pricing dominates? Or will the platform trend...
- Posted 10 years ago
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[Gamesbriefers] The $2.5 billion question
Question: So Microsoft dropped $2.5 billion on Minecraft. Unity is rumoured to have turned down an acquisition offer at a slightly smaller number. Facebook bought Oculus Rift for $2 billion. If you had that kind of money,...
- Posted 10 years ago
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[Gamesbriefers] Do people understand the free-to-play model?
Is the free-to-play model well understood now, or are the big changes yet to come? Anthony Pecorella Director of production for virtual goods games at Kongregate I’m now on my third draft of this response, having convinced myself...
- Posted 10 years ago
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[Gamesbriefers] Is the no-brainer purchase over?
Question: This week’s question comes from Daniel Kromand, product manager at GameDuell. “There seems to be some inconsistency between the idea of the no-brainer purchase, which Nicholas recommends and many other industry people seem to agree on, and...
- Posted 10 years ago
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[Gamesbriefers] Why is 2048 more successful than Threes?
Question: Why is 2048 more popular than Threes? Answers: Anthony Pecorella Director of production for virtual goods games at Kongregate There are two big reasons for this. a) 2048 was free. This is the biggest reason. Not...
- Posted 11 years ago
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[Gamesbriefers] Is mobile gaming in a bubble?
Continued from a conversation published earlier this year: what was the biggest gaming event in 2013? Eric Hautemont CEO of Days of Wonder For me the main event of 2013 was that F2P on Mobile likely hit a...
- Posted 11 years ago
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[Gamesbriefers] Are there too few whales?
The assumption that whales is an attribute fixed to certain human beings is wrong. Whales don't exist, they grow. All it takes is the right game. So there is no limit on whales.
- Posted 11 years ago