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  • Trick or treat: The trouble with Mind Candy

    I like Mind Candy very much, and I hope it will become the British Disney. I am, unfortunately, not convinced that it will. A confluence of issues are causing headaches for the company, and it needs to...

    • Posted 11 years ago
    • 5
  • The time value of money

    How much is money worth? That depends on when you get it. That is the concept known as the time value of money. Let’s imagine that you have £100. Let’s also imagine that the interest rate you...

    • Posted 11 years ago
    • 0
  • Angry Birds Go! is F2P, and I’ve been working on it for ages

    I’m delighted that I can finally talk about a game I’ve excited about all year. It’s called Angry Birds Go!It’s Angry Birds. With downhill kart racing, and it’s free-to-play. It’s not out for another couple of months,...

    • Posted 11 years ago
    • 3
  • The Pyramid of Free-to-Play game design

    I have been consulting on free-to-play game design since 2008. Over that time, platforms have ebbed and flowed. PC downloadable games, browser games, social games, mobile games and tablet games have all had their time in their...

    • Posted 11 years ago
    • 2
  • It’s a big day. The Curve is out.

    I have been working on The Curve for a very long time. Today it is out. You can buy it in the UK, the US and the Commonwealth. You can visit www.thecurveonline.com to find out how to...

    • Posted 11 years ago
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  • The Curve, in 2 minutes

    Regular readers of GAMESbrief will know that my book, The Curve, is out tomorrow. Penguin have planned a great campaign around the launch, and one of my favourite bits is a 2 minute animated video that explains...

    • Posted 11 years ago
    • 1
  • Why Candy Crush is a success that can’t be copied

    I think Candy Crush Saga is more sophisticated than many people give it credit for.

    • Posted 11 years ago
    • 3