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  • Why a gaming startup is a good idea

    Vlambeer’s Rami Ismail wrote an excellent series of Tweets (summarised here) on what takes to start a games business. TL;DR: JFDI He says you start. Get on with it. Make the best game you know how to....

    • Posted 12 years ago
    • 5
  • Don’t be these guys

    Super Monster Bros by Adventure Time Pocket Free is no longer available on the AppStore. This video from IGN shows why.   If you are going to make F2P games, don’t be like Adventure Time Pocket Free....

    • Posted 12 years ago
    • 2
  • Journalists: Mind Candy has not made $250 million in revenue from merchandising

    Mind Candy, the great British success story that makes Moshi Monsters, is 5 today. It is marvellous achievement by Michael Acton Smith, Davinia Knowles and the many talented people past and present who have contributed to its...

    • Posted 12 years ago
    • 3
  • Help the Curve: your ideas needed. Please.

    I’m in the final stretch of writing The Curve, my book on how to make money when everything is going free. The heart of the argument is that free is not something to be frightened of, or...

    • Posted 12 years ago
    • 5
  • Apple’s share price fall is all Apple’s fault

    Today, PocketGamer reported that Apple’s market valuation had fallen 43% since 19 September, 2012, a drop that is bigger than the entire market capitalisation of rival Google. Meanwhile journalist Craig Grannell berated Apple analysts for having inflated...

    • Posted 12 years ago
    • 0
  • Why Disney was always going to kill LucasArts

    Last year, Disney bought Lucasfilm from George Lucas, bringing the Star Wars franchise under the Disney umbrella. Yesterday, they killed LucasArts, the inhouse development studio responsible for seminal games such as X-Wing, The Secret of Monkey Island...

    • Posted 12 years ago
    • 3
  • 1.7 billion downloads and you only make 152 million euros in revenue?

    Angry Birds maker Rovio today revealed some financial figures, as reported in the Guardian. EUR152.2 million in revenue EUR55.5m in net profit 45% of revenue from consumer products such as plush toys (EUR68.5m) 1.7 billion downloads of...

    • Posted 12 years ago
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