- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
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Two minutes on why you should come to my masterclass in San Francisco.
Going to the Game Developer Conference in San Francisco? Then come and learn how to make money from free-to-play games from a thought leader in the art. BOOK NOW: http://www.picatic.com/gbsf-friday and http://www.picatic.com/gbsf-sunday You’ll learn about the roles...
- Posted 12 years ago
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Why F2P will win in the mainstream
Two traditional games journalists discussing games on Twitter today. (I mean traditional as in “schooled in the business of games journalism when it was about boxed releases, printed magazines and PR trips”, not traditional as in “blinkered...
- Posted 12 years ago
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FTL FTP on iOS
Memo To: Justin, Matt, cc: Tom From: Nicholas Subject: FTL on the iPad Given the success of FTL on Steam and how well it is designed to be a marvellous free-to-play game on iPad, I have taken...
- Posted 12 years ago
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Five reasons why FTL is a perfect free-to-play game
I’m playing FTL and loving it. It is a strategy game where you play the role of an omniscient spaceship captain. As you flee across the galaxy, you jump from planet to planet, fighting pirates, aiding civilians...
- Posted 12 years ago
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GAMESbrief: from blog to must-have resource
GAMESbrief is changing. If you are reading this on the website, you already know that. If you are reading (as about half of you do) on RSS or email, you might want to check out www.gamesbrief.com to...
- Posted 12 years ago
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Minecraft grosses over $250 million in 2012, but which platform dominated?
Mojang has just released stats for its unit sales of Minecraft in 2012. The post shows Minecraft sales on PC/Mac, on XBLA and of the Pocket Edition, available on iOS and Android. The chart above shows sales...
- Posted 12 years ago
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Why Apple doesn’t care about the Appstore
$7 billion sounds like a lot of money. That’s how much Apple has paid out to developers making apps for the Apple Appstore since the Appstore was launched in 2008. Given that 30/70 split in the favour...
- Posted 12 years ago