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Developers Lead; Marketing Bods follow
In an interview over at the Guardian, four games journalists gave their impressions of Gamescom. The full article is definitely worth reading, but this summary from Dan Griliopolous leaped out at me “The paid MMO is dead....
- Posted 12 years ago
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Free-to-play Design, Rule 2: The Starbucks test
This is a critical consideration for any game being designed for a smartphone or tablet. If your free-to-play game is in the browser or on the console, it may be less crucial, but “short loops” remain key...
- Posted 12 years ago
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Activision charging for Pitfall could make sense, But not at 69p
In response to my post on Activision’s baffling pricing decision for Pitfall yesterday, Will Luton of Mobile Pie tweeted: "You know Pitfall! Has IAP, right? They could Peggle to free whenever. Going free is most powerful when...
- Posted 12 years ago
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Pitfall at £0.69? Is Activision crazy?
Activision has released its first game from its new Leeds studio today: Pitfall. A remake of a 30 year old classic that bears more than a passing resemblance to Temple Run. Activision priced the game at £0.69...
- Posted 12 years ago
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Free-to-play design, Rule 1: Make it fun
The first rule of free-to-play is make the game fun. It shouldn’t need to be stated, but it does.
- Posted 12 years ago
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Would it be good for Indies if EA wins against Zynga?
The big news of last week was that EA had sued Zynga for copyright infringement in The Ville, alleging it had substantially copied The Sims Social. I instinctively want EA to win. It seems likely it is a...
- Posted 12 years ago
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Beating Piracy is about making people *WANT* to Pay
Robert Florence wrote an interesting piece on piracy on Eurogamer. I think it is broadly right, although some people have commented on his "staggering sense of entitlement". The most useful bit for me was this six stage...
- Posted 12 years ago