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Launching the Design Rules for Free-to-play games
This series is intended to provide a short sharp introduction to the key ways you need to adapt your game design to make successful, profitable free-to-play games. It will be helpful to AAA game designers, to creative...
- Posted 12 years ago
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Kixeye makes a recruitment video that made me laugh out loud
Kixeye is a free-to-play games company that has carved out a niche (a big niche) making games for gamers. This is their recuitment video. It takes marvellously-pitched swipes at the public perception of Zynga and EA, as well...
- Posted 12 years ago
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The app Store shows the race to free
In June 2010, 71% of the worldwide 100 top grossing apps on the App Store were paid only. Just two years later, that figure is 16%. If we include apps that are paid but also enable in-app purchases...
- Posted 12 years ago
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Don’t throw the baby out with the bathwater – has Bigpoint just made a big mistake?
Bigpoint today took a a broom to its management and its business. Out are Bigpoint veterans Nils Holger-Henning and brothers Philip and Tobias Reiseberger. Out too is the entire mobile business with the loss of 29 jobs. Everyone...
- Posted 12 years ago
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Which ad service should I use?
Yesterday, a commenter on the popular How to make $3,000 per day from advertising in your free-to-play game called Gauravjalui made the following comment: For my next game I don’t want to use iAds and adMob also...
- Posted 12 years ago
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Penny Arcade leads the way
Yesterday, my Twitter feed was full of the news that Penny Arcade, the successful ad-funded business, has launched a Kickstarter campaign to remove the need for it to sell ads. The response was pretty negative. Words like...
- Posted 12 years ago
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Designing for Mobile, for Browser, For Console – Understanding the Use case
Are you designing a game in Unity, or HTML 5? Have you decided to lead development in the browser, because then your game will be be playable in any device that can read a web page, whether...
- Posted 12 years ago