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  • The Habbo scandal shows just how far games have come

    Last month, UK broadcaster Channel 4 ran a shocking story about the highly-sexualised experience of the teen-focused chat room and virtual world Habbo Hotel. As a result, investors pulled out, retailers stopped stocking Habbo gift cards, Habbo...

    • Posted 12 years ago
    • 3
  • Designing Free-to-play games with AAA Developers

    Working with traditional game developers is an interesting challenge for me as a business model designer. I am working with several different studios on a total of 15 different games. It is making me re-evaluate how I...

    • Posted 12 years ago
    • 5
  • Copyright warnings cost the global economy $896 million a year

    That's right. According to blogger and independent developer Cliff Harris of Positech Studios, who makes a living selling games such as Gratuitous Space Battles and Gratuitous Tank Battles, that's how much the pointless, annoying unskippable copyright warnings...

    • Posted 12 years ago
    • 1
  • Kickstarter Games projects raise a MEDIAN average of only $23,000

    Thomas Bidaux of Ico Partners has done an excellent analysis of successful Kickstarter games projects. Like me, he is very aware of the difference between the mean and the median average, whereby the mean average is heavily...

    • Posted 12 years ago
    • 5
  • Sony shows it doesn’t yet understand the smartphone threat

    In an interview with Gamasutra, Sony Worldwide Studios president Shuhei Yoshida says that working with small games and indies will be vital to the success of Vita. It's statements show how little Sony understand of the free-to-play revolution...

    • Posted 12 years ago
    • 10
  • What would it be like to live in a world where emotion is banned?

    To explore this idea, I wrote a novellette of 13,000 words called Mind Games. It's a detective thriller set in London, with a surprising amount about games. It's available right now on Amazon as Kindle book. I'd...

    • Posted 12 years ago
    • 0
  • What’s the difference between DLC and a virtual good?

    I think there is all the difference in the world between downloadable content and virtual goods, but it appears that many gamers don't agree. For anyone involved in the business of making games (less in the pleasure of...

    • Posted 12 years ago
    • 4