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  • How to stifle Innovation, the Microsoft Way

    Here is the process you need to go through to get your game onto XBLA. Can you imagine a process more designed to stifle innovation?

    • Posted 13 years ago
    • 23
  • Zynga’s share price collapses as status as "Facebook proxy" disappears

    Zynga's shares have fallen by 11.4% in the fast few minutes since Facebook started trading in the US. I'm kicking myself for not seeing this coming.

    • Posted 13 years ago
    • 3
  • The three things I want to ensure a healthy UK games industry

    This is a lightly edited transcript of a talk I gave at the Westminster eForum on the future of games last month. Thank you and obviously well done to TIGA and UKIE for the tax breaks. I’m here...

    • Posted 13 years ago
    • 3
  • A debate on free-to-play

    Cliff Harris and I exchange views on free-to-play gaming, and then share the conversation with you.

    • Posted 13 years ago
    • 10
  • How much are Tablet users spending on Virtual Goods? ABout $62

    Magid Associates have released their latest gaming trends research (although 10 minutes of Googling and I still can’t find the original. I’m relying on GamesIndustry.biz’s write-up). The key stats that leaped out at me: Where are the...

    • Posted 13 years ago
    • 1
  • Kickstarter and the Gartner Hype cycle

    Yesterday, I wrote about the inevitable bursting of the Kickstarter bubble. (The post was originally made on Gamasutra). I had meant to check out the Gartner Hype Cycle and a link from Tadhg Kelly reminded me to do...

    • Posted 13 years ago
    • 3
  • How long before the Kickstarter bubble bursts?

    There are currently 314 projects live on the Video Games Channel on Kickstarter. Several are fully-funded already (like YogVentures). Others never will be (I've seen at least two massive open-world sandbox games proposed by people who have...

    • Posted 13 years ago
    • 2