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  • Subscriptions are not the future, they are the past

    Last month, Strauss Zelnick, CEO of Take Two, said "I've said for years the Holy Grail of our business is to take a packaged goods release and turn it into a subscription model." Zelnick may have been saying...

    • Posted 13 years ago
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  • Time to Stop Asking for Permission

    For the past twenty years, developers have had to ask permission before they could make a game. Those days are over. You no longer need anyone’s permission to publish.

    • Posted 13 years ago
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  • 50 Questions: How can I tell that a VC won’t invest?

    Time is an entrepreneur's greatest resource. If you don't know whether your fundraising process is failing, your time may be wasted.

    • Posted 13 years ago
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  • Double Fine’s Kickstarter project is just like Zynga’s Free-to-play model

    Yesterday, Tim Schafer and Ron Gilbert, creators of classic point-and-click adventures such as Day of the Tentacle and Monkey Island respectively, broke new ground in the funding of video games. They put up a Kickstarter page asking for...

    • Posted 13 years ago
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  • Is Facebook at its peak?

    Is Facebook having an AOL moment? While traditional businesses are beginning to think that Facebook is a real company that is here to stay, has it passed its moment of maximum importance in the world? Is Facebook...

    • Posted 13 years ago
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  • Things I do that scare me

    I think I should do more things that scare me, more often, because I find that the most important things in my business life tend to be the scariest ones.

    • Posted 13 years ago
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  • Email Marketing for Game Developers

    The number rule for acquiring customers is to make sure that you can contact them again in the future. For decades, games publishers have considered customers as disposable playthings, to be courted for a new game and...

    • Posted 13 years ago
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