- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
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Whale Trail’s Long tail
It’s hard to get sales data for games, sometimes, but Mills from USTwo tweeted this picture today of the downloads of their iOS game Whale Trail which is priced at £0.69.
- Posted 13 years ago
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Evil or not evil – that’s not the question for free-to-play
This post was originally published as part of a regular series on gamasutra The last two weeks have been characterized by increasingly strident escalations of the debate on the merits of free-to-play. After months of feeling that...
- Posted 13 years ago
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200 redundancies in one day: Are the wheels coming off free-to-play?
Two announcements today suggest that companies embracing free-to-play business models may have over-extended themselves and are having to cut back. But the key question is whether this is a sensible restructuring of rapidly growing business or a...
- Posted 13 years ago
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MISFITS–All credit to Mobile Pie
Earlier this week, I announced that Misfits Community Service was live on iTunes, and that I’d worked on it. I totally failed to mention that the talented team at Mobile Pie, not to mention Channel 4 and...
- Posted 13 years ago
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Retention rate, churn and duration
Retention rate, churn and duration all measure the same thing: how effective are you at getting users to come back to your game.
- Posted 13 years ago
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Misfits iOS goes live–with Gamesbrief in the credits
Another of the games that I have worked on has just gone live. Misfits Community Service is an free-to-play iOS game based on the world of Misfits, the Channel 4 asbo-kids-with-superpowers comedy drama. Play as a member of...
- Posted 13 years ago
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DAU/MAU = engagement
Across the online games world, engagement is a key objective. The more engaged a user is in your game, the more likely they are to spend. If they come back every day, they are more likely to...
- Posted 13 years ago