- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 12 years ago
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If you’re going to vary the price of Your game, Shout about it. Loudly.
In a fascinating interview on stage at the WTIA TechNW, Gabe Newell gave detailed insight into pricing experiments that Valve has run via its Steam digital distribution service.
- Posted 13 years ago
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Free and free to play are different, says Valve
Is “free-to-play” fundamentally different from “free”? Valve’s Gabe Newell thinks so.
- Posted 13 years ago
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Games 4 Brands – £50 off for Gamesbrief readers
I’m going to be speaking at Games 4 Brands on Thursday in London. GAMESbrief readers can attend for £50 less than the normal price.
- Posted 13 years ago
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Piracy can be beaten by offering a Great Service, says Valve’s Gabe newell
Gabe Newell of Valve has created one of the most powerful distribution machines in games. His comments on piracy ought to be illuminating. And they are.
- Posted 13 years ago
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50 Questions: How should an entrepreneur approach negotiation of the key terms?
Nic's last post in the 50 Questions series was a mathematically dense explanation of how anti-dilution clauses work. This week he gives concise and clear advice on how to negotiate key terms, particularly focusing on valuation....
- Posted 13 years ago
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Move over Freemium: Paymium is the New Game in Town
Freemium or free-to-play have been the business model buzzwords in games for the last two years. We've begun to move from the kneejerk reactions ("they're not even games", "people who play them are stupid") to an emerging...
- Posted 13 years ago
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50 Questions: What is anti-dilution/downround protection?
In my post Key terms in a termsheet Part 2 I covered the basics of anti-dilution. In that post I wrote that there are three flavours of anti-dilution; full ratchet, narrow-based weighted average and broad-based weighted...
- Posted 13 years ago