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  • How Much is Your Game Worth?

    How much is your game worth? It’s a question that developers and publishers don’t ask often enough. They think that the price is pretty well set (around about £30-£40 in the shop) and don’t bother thinking about...

    • Posted 13 years ago
    • 17
  • Kickstarting The video game History Museum

    I am drawn to the idea behind the Videogame History Museum. Essentially, a bunch of obsessive collectors have gathered a phenomenal amount of hardware, software, documentation and memorabilia from the early days of the video game industry....

    • Posted 13 years ago
    • 2
  • Buy GAMESbrief Unplugged Volume 2 for 40% off

    Today I’m publishing the second volume of GAMESbrief Unplugged, on traditional games, transition and the power of free. GAMESbrief Unplugged Volume 2 is available in paperback, hardback (both at an introductory 40% off) or limited edition hardback. So...

    • Posted 13 years ago
    • 0
  • GAMESbrief expands: a big welcome to Zoya

    I’m delighted to announce that GAMESbrief is getting bigger. I first started the blog in May 2008, and now each month between 20,000 to 30,000 people read the material that I have written on here. At the same...

    • Posted 13 years ago
    • 4
  • The Inevitable Unionisation of the Games Industry

    Last week, Michael Pachter, an investment analyst at Wedbush Securities caused a stir amongst game developers the world over. His crime? To declare that "unpaid crunch deserves no sympathy". I understand where Pachter is coming from: I used to...

    • Posted 13 years ago
    • 1
  • Free to play: a successful industry or an evil blight on gaming?

    As part of the free public sessions at Edinburgh Interactive, I gave a talk on the power of free. This is my most comprehensive presentation of how I think about it free. If you want a summary of...

    • Posted 13 years ago
    • 1
  • Want to break into the games industry? Just do it!

    Last week, I was asked to give a talk on how to break into the video games industry as part of the public sessions at the Edinburgh Interactive Entertainment Festival. I nearly declined. I’ve never worked in...

    • Posted 13 years ago
    • 3