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  • 50 questions: “Creating a business plan is not about bullshitting a document”

    This week’s question is really entitled “What are the most common mistakes in a business plan?”, but Nic provided a succinct way of thinking about his answers, and I decided to quote that in the headline above.

    • Posted 13 years ago
    • 1
  • Is the UK games industry only one life left from Game Over

    At Edinburgh Interactive, a team from the games industry’s old boy’s network debated whether the UK games industry is only one life left from game over. I voted that it is, despite thinking that there has never been...

    • Posted 13 years ago
    • 1
  • Summer sale–80% of How to Publish a Game until Friday 12th at 5pm

    I’m at the Edinburgh Interactive Entertainment Festival today. I spoke this morning to 50 people wanting to break into the games industry. (I told them that there is only one sure-fire way to make games: to make games....

    • Posted 13 years ago
    • 0
  • Business models driving game design? Twas ever thus

    The strange thing with everyone complaining about business models affecting game design is that this has always been true. That perfect game that alway makes you want "just one more go"? A relic of the bygone era...

    • Posted 13 years ago
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  • Go free, spread the word

    Andrew J. Smith of Spilt Milk Studios is clearly a gifted marketer. Armed with little more than chutzpah, charisma and Twitter, he has turned a zero marketing budget into a creditable campaign for his critically-acclaimed indie iOS...

    • Posted 13 years ago
    • 2
  • Digital revenues are 37% of the total software market in the US

    I’ve just been trying to work out how big the AAA market is in the US (largely because of this post I wrote about the smartphone market in the US being forecast to be worth $1 billion...

    • Posted 13 years ago
    • 3
  • Idea explosion #1: sex sells (feedback needed)

    I'm experimenting with the idea of 52 game idea explosions: small, perfectly formed ideas that you can pick up and go - aha, that helps me think of ways of improving my online game (social, mobile, browser,...

    • Posted 13 years ago
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