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Thoughts on PR from Mode 7
This is a guest post by Paul Taylor of indie studio Mode 7 games. The New Indie PR When we started Mode 7, the idea of a PR strategy was a bit silly: nobody cared about indies...
- Posted 11 years ago
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive scale with a well known franchise; if you’re at the stage where you can viably consider it you’re probably doing pretty well for yourself anyway.
- Posted 12 years ago
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The challenges of porting a PC game to iPad
The PC is undeniably a great place to start out as an indie dev. Its open nature, coupled with a vast pre-existing knowledge base, make it an ideal platform to create and market innovative titles. However, once a...
- Posted 12 years ago
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Frozen Synapse – A Business Mini-Postmortem!
Premium can Work: People are willing to pay for something that delivers on a very specific promise and fills a specific need; higher-priced games can work in the indie space, especially as the majority of units are...
- Posted 13 years ago
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Why free-to-play is not the answer to everything
This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and...
- Posted 13 years ago
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12 business tips for indie game developers
This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and...
- Posted 14 years ago