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  • Thoughts on PR from Mode 7

    This is a guest post by Paul Taylor of indie studio Mode 7 games. The New Indie PR When we started Mode 7, the idea of a PR strategy was a bit silly: nobody cared about indies...

    • Posted 11 years ago
    • 3
  • Why Frozen Synapse costs money

    I believe free-to-play in core games works at a massive scale with a well known franchise; if you’re at the stage where you can viably consider it you’re probably doing pretty well for yourself anyway.

    • Posted 12 years ago
    • 19
  • The challenges of porting a PC game to iPad

    The PC is undeniably a great place to start out as an indie dev. Its open nature, coupled with a vast pre-existing knowledge base, make it an ideal platform to create and market innovative titles. However, once a...

    • Posted 12 years ago
    • 0
  • Frozen Synapse – A Business Mini-Postmortem!

    Premium can Work: People are willing to pay for something that delivers on a very specific promise and fills a specific need; higher-priced games can work in the indie space, especially as the majority of units are...

    • Posted 13 years ago
    • 29
  • Why free-to-play is not the answer to everything

    This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and...

    • Posted 13 years ago
    • 13
  • 12 business tips for indie game developers

    This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and...

    • Posted 14 years ago
    • 40