- ARPDAUPosted 12 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 12 years ago
- Your quick guide to metricsPosted 13 years ago
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Zyngapocalypse Now (And What Comes Next?)
Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. Many warned that the sector was slowing down,...
- Posted 12 years ago
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Why Pro-Amateurs are the Future
Nobody wants to invest in professional art in a time when we’ve started to use the word “trillion” in everyday conversations about national debts. Add to this the chorus of devaluation that digital distribution has wrought in...
- Posted 13 years ago
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Find Games for your Players
The idea of permission marketing is to build a following by finding a cause that early adopters care about. Then build a platform to share your ideas about that cause, the gift of which gains their permission...
- Posted 13 years ago
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Games marketing and free content: to demo or not to demo?
Studios often get caught on the subject of whether they should give away a demo of their game, or leave it alone. The prospect is that they will acquire customers through this marketing effort, but the fear...
- Posted 13 years ago
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I think Facebook is over
If Facebook games are an arms race, then Zynga have clearly won it. They have more users than their next nine competitors combined and a lock on cross promotion that can’t be beaten. Only Zynga is able...
- Posted 13 years ago
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Single players are not an aberration
Tadhg Kelly, author and game consultant, wrote this post on single-player games in response to What is a Social Game? It is reposted with kind permission. (Thanks for the image Martin) Three separate commenters (James Wallis, Brenda...
- Posted 14 years ago